Game Modeling
Models and visual assets for proprietary Palladium Works projects, with attention to usability, style, and how assets fit inside the full game experience.
Lead Modeler · Chief of Staff · Web Developer · Bot Architect
I support Palladium Works through modeling, staff operations, web development, and technical systems for our communities. My work sits between creative production and practical infrastructure: building assets, supporting internal teams, and helping systems stay organized.
I am also a B.Tech Computer Science and Engineering student focused on responsive interfaces, Flutter development, Discord bots, and integrations that connect community tools with real workflows.
Models and visual assets for proprietary Palladium Works projects, with attention to usability, style, and how assets fit inside the full game experience.
Responsive front-end pages, app interfaces, and cross-platform experiments built with HTML, CSS, JavaScript, and Flutter.
Custom Discord bots and community integrations that help teams automate repetitive tasks, manage information, and connect external platforms.
As Chief of Staff, I help keep the staff team coordinated and support the internal systems that let Palladium Works operate with more structure.
Supporting staff organization, internal communication, and day-to-day team structure so projects and communities stay manageable.
Working on web tools, bot systems, and integrations that make community operations easier to run and easier to understand.
Contributing models and assets for games while keeping the broader project direction and team needs in mind.
For Palladium Works staff matters, modeling work, web development, Flutter projects, or Discord bot systems, email me directly.
[email protected]